The mid-air dash can also be used similarly to Sonic’s spin dash to be able to instantly get a boost of speed from a dead stop.Īdventure mode is the story-driven mode that includes plenty of cutscenes with fully voiced lines, but it is also probably my least favorite mode. The level design doesn’t encourage the use of the mid-air dash very often, a shame since it’s a unique move, but the times you do need it feel solid and thought out. The main character is Lilac, a furry dragon who has a punch attack, a kick, a double jump that causes her to whirlwind enemies, and a mid-air dash that works similarly to the one from the classic Rocket Knight Adventures, which is by all means a good thing. There are three characters on offer and each play differently. Simply touching an enemy doesn’t inflict damage instead, they have to be attacking, which can be both a good and a bad thing good because you’ll almost never get slowed down, and bad for a similar reason, as levels end far too quickly. However, instead of rolling or jumping onto enemies to kill them, the two main protagonists, Lilac and Carol, have a dedicated attack button that makes them punch and kick. Having started out as a Sonic the Hedgehog fan game, Freedom Planet unsurprisingly looks, sounds, and plays similarly to the beloved original Sega Genesis trilogy with a hint of some of the newer Sonic games.
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